In an observational study, The University of Texas at Austin gave a group piano majors a Shostakovich passage to learn and perform a day later. They found that the amount of time spent practicing the passage didn't have much bearing on mastery. What did distinguish the top performers was how they handled their mistakes. The best ones took pains to individually locate and correct errors, addressed them immediately when they arose, and strategically slowed the piece down to address problem areas.
"UX is like etiquette," writes Kevin Simler. "Both are the study and practice of optimal interactions." He riffs on this metaphor to draw an interesting picture of "personhood" as an abstraction layer. Reality comprises abject flesh and blood; reality belies the notion of discrete entityhood. All of this must be encapsulated (in the software engineering sense) to let society function frictionlessly.
In an earlier piece, Simler posits that consciousness (in its many modes) is externally imposed; a byproduct of social interaction.
Apple Cider tackles the "sex positivity/negativity" debate in her Bayonetta 2 review, noting that despite the suggestive names and the frequent conflicts, both philosophies, on their best days, work towards the same goal. "If sex positivity in feminism is embracing women’s agency and sexual empowerment, then sex negativity is critiquing the structures that make enacting that agency and empowerment an issue."
Meanwhile, on Thing of Things, Ozy Frantz recasts the dichotomy/spectrum in a different direction, explaining and defusing the philosophical clash. Ze writes: "the fundamental distinction is [sexual constraint versus sexual freedom:] between people who think that someone other than you gets input into your sex life, and people who think that only you get input."
No comments:
Post a Comment